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Music servers and other computer based digital audio technologies.

Re: getting started in computer-based audio

All consumer music playback software developers use shortcuts and pre-made components to build the software. If you were to develop software for playback correctly, it would cost more than the free they charge for iTunes and Windows Media Player. This is one reason why professional editing and mastering software costs $1,000 or more for a license.

The shortcuts that are taken include less than ideal resampling of the data, premade DSP components (for volume control etc.) and algorhythms that are not as accurate as pro editing algorhythms etc.

These add up to a compromise of sound quality compared to what is theoretically possible. Download a demo of some of the quality mastering suites and playback some Wav files and you should hear the difference. Unfortunately iTunes (whether PC or MAC) and Windows Media Player etc. are not ideal players by any means from a sonic perspective.


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